HOW I GOT HERE
I was always creative, and maybe a bit strange as a child. My first masterpiece was of a cigar-smoking fish at age 4. I always knew I wanted to do something creative. I loved Legos, crayons, paint-by-numbers. In high school, I did other kids' art homework for fun. I also did lots of commissioned artwork in classmates' yearbooks.
I studied Graphic Design at University of Florida, and I knew then I didn't want to go into print production when my first project took a full hour to save. I bought Flash and I was hooked. Interactive was the way to go. It's fast, people can interact with it. It's constantly changing. It's awesome.
My first job out of college was at Planning Group International in Miami (now Sapient/Nitro/Razorfish/Publicis/I can't keep track...), resizing banner ads. From there, I got into Flash production and Art Direction.
16 years later, I'm a Creative Director in Atlanta. I moved here 5 years ago, looking for cooler weather. As you can see by my photo, I really, REALLY enjoy snow.
WHERE I'M HEADED
I love to solve things. I love to make things. I love collaborating with teams of many disciplines, and seeing the work come to life. I love keeping their spirits up and keeping them laughing. I want to make sure people are loving what they do.
Design, to me, is bringing a unique and great idea together, and making it come to life. Making it work fluidly, so users are not aware of what it took to make it.
The future of interactive is moving fast and is really exciting. I feel like I'm always catching up, and it keeps me on my toes. I love to build a great product that works. And then move onto the next one.
I want to elevate design wherever possible, and come up with brilliant solutions. I want to make kick-ass work that sells itself, without the help of industry buzzwords.
Current goals: To own a ski-in-ski-out mountain home, to qualify for the Boston Marathon, and to be Paula Scher when I grow up.